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PvP?
Aug 17, 2013 15:55:25 GMT
Post by heldup on Aug 17, 2013 15:55:25 GMT
Ok so.....I love this server. Lots of stuff to do. The AI is awesome (thanks to Delta and Smaff), and the objectives and random missions provide much to do at anytime.
However....
We are lacking in the PvP department. A few times we have setup ambushes, etc, to provide us with the adrenaline we crave. But sometimes that is short lived. Now i'm not looking to make a named "clan" by any means. Its a lot more fun NOT to have clan tags so people cant estimate how strong your force is. I'm proposing we attempt to provide this server with a little more clean, fun PvP. No griefing bases, etc...but a balance of attacking clans on the server, and providing new players with some help in the form of a QRF (quick reaction force) when they need it. Whether it be against a player clan or squads of AI.
Now its hard to tell where the player base is at any time. Its not like vanilla DayZ where you know where players will go to loot, etc. So, are the admins up for a little re-design debate? I'm thinking in the form of removing some traders, and possibly setting up a PvP base somewhere for the other clans to take over. Maybe there is a reward for holding the base for a certain amount of time? Other clans, as well as us, would attack and test their combat tactics. I would not care to hold the base as we have already a decent base and plenty of loot to go around. BUT, that gives other clans a PvP objective, and us a chance to have some clean PvP fun.
The consolidation of traders is more of a move to get people into one area. However, I would suggest moving the protection bubble out farther to ensure there is no griefing at the traders. Nothing a few well placed mines, IEDs, or satchels on a main road with a small ambush squad to get both sides heartrates up!
Thoughts?
- Held Up
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PvP?
Sept 4, 2013 13:43:48 GMT
Post by azazel on Sept 4, 2013 13:43:48 GMT
I like the idea man - A neutral base with some sort of capture option avilable 24/7 would be sweet.
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PvP?
Sept 4, 2013 16:08:06 GMT
Post by hawkeye on Sept 4, 2013 16:08:06 GMT
Agreed I don't do much pvp, to busy building all the time but when it comes down to it, it is DayZ in the end some sort of serious action need to take place. I agree with this guy.
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PvP?
Sept 8, 2013 8:29:58 GMT
Post by Korgath on Sept 8, 2013 8:29:58 GMT
Problem is as soon as we start going out for PvP ourselves it just ends up with people moaning in chat about being killed or having their stuff blown up. I'm all for PvP and it's my main focus but we need to come to an agreement where the boundaries are on this. Anyone steps out of line and they get one warning and then banned, simple. I don't mind traders being off limits but I'm 50/50 on bases. On one hand I understand how people would be upset about their stuff being blown up overnight but on the other hand if bases aren't fair game then people need to be losing more stuff while out and about or else we will just end up with a huge inflation of briefcases entering the economy. I've also got a sneaking suspicion that the admins spawning stuff won't be helping the economy any - Refunds for stuff like base raping or pvp at traders or general server glitches is cool but it shouldn't be anything over and above that. As for your idea, I like it. I wouldn't mind the traders being located in the same place I don't care if PvP is allowed or not in the area...You know what..I'm pretty easy with whatever the rules may be as long as everyone understands them and follows them. My other main concern is that the economy is somewhat balanced, I don't know how many briefcases other people have got but let's just say we're not running out any time soon. Maybe we can pay for other stuff with briefcases for skins on spawn or to keep our bases if the admins are struggling to balance the income/expenditure of them.
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PvP?
Sept 8, 2013 12:43:05 GMT
Post by Pants on Sept 8, 2013 12:43:05 GMT
Agreed. I like to PvP and when I'm on with the group that's what I'm going to be doing, but honestly, the bloody crying of some people is a major put off. I get logistical crap done when I'm on alone and I'll help out people and be "friendly" while I'm on my own as it gives me something to do but most people expect that at all times and it's just not going to happen. Beyond AI killing, there isn't really anything else to do in DayZ, any version of it, so people complaining / crying about being killed us just fucking stupid and essentially ruining the game for others. Quite frankly there are PvE servers out there for people who don't want to PvP and anyone of that mindset shouldn't be playing on standard rules servers. Admins and Mods should take a hardline stance on this and be telling general whingers to piss off.
Remove the imbalanced crap that's been added into the map (like the industrial fort built recently on Altar as once someone is entrenched there, they are not getting removed anytime soon), make a single area for all the traders (or add them to the existing trader areas, like 1 of the additional ones to each existing epoch trader areas) class it as protected and let loose everywhere else, if your not IN a safe-zoned/bubbled area then tough crap.
Bases I'm torn about. If its bubbled it should be safe otherwise whats the point of having it as a donator bonus, but at the same time how can you properly police/protect bases now that they are sprouting up nearly everywhere without removing the option completely. Remove it all and drop to using the Epoch built in stuff only? I dont know, I love my base and would hate to see it go but its all about whats best for the server in the end and not my decision.
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PvP?
Sept 8, 2013 16:42:08 GMT
Post by heldup on Sept 8, 2013 16:42:08 GMT
Agreed mostly. The purpose of the Altar base Pants was just that. Players take it, come and get it. ;-) We don't have anything expensive there.
Those that are in the world know that players are either friendly or hostile. How they react to them is up to them (KOS, try to contact, etc). I for one do not trust anyone I do not know. So I'm KOS......unless I'm playing as the Taliban. Then I kill everyone who doesn't tell me they are in the same area ;-)
We will not raid bases (unless given direct orders by Admins to do so), we will not grief, we will not ruin your game play. 99% of the time we mark our locations on the map when engaged in Taliban activities. If you happen across a Taliban road ambush with a few IEDs, I'm sorry. Don't check your map for our marker? Sorry.
Most of us who are on the forums here are in TS, play together, and help each other. I've not seen anyone on here bitch constantly. I believe we are creating a good community to which is the base of any good server.
AS FOR BASES. It's my belief that if you donate to the server, you should be entitled to a small amount of reward. Maybe a single donator base with a bubble is better. That way members can put up safes to store valued items, keys, and locked vehicles. Also limit the amount of vehicles in said base. Then thats it. No other bases unless you build it yourself. Which, may be raided, and vehicles destroyed. I am not one to fly around and rape and pillage bases for sport, however it may promote A. more donating, B. more clan warfare (PvP), C. a better experience for admins (more "Sorry dude" attitude instead of replacing things constantly), and D. a cleaner server with vehicles.
You will always have the 12 year olds cry about getting killed, or their stuff blow up. Welcome to Dayz. I think if "We" as the "Community" hold up to a certain level of game play and respect, the rest of them will fall into line. Bottom line.....Don't do anything you wouldn't mind done to yourself.
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PvP?
Sept 8, 2013 18:16:14 GMT
Post by Pants on Sept 8, 2013 18:16:14 GMT
You will always have the 12 year olds cry about getting killed, or their stuff blow up. Welcome to Dayz. I think if "We" as the "Community" hold up to a certain level of game play and respect, the rest of them will fall into line. Bottom line.....Don't do anything you wouldn't mind done to yourself. I like the way you put that. I've nothing against you guys holding onto Altar at all, its the design of the place that's the issue to my mind. Its just too easy to fortify into a near impregnable fortress and looks like it will need some serious co-ordination by a large group to overthrow. (its the vantage point, the high ground, the surrounding minefield protection and the towers. too many advantages to holding that will render most large scale assaults ineffective when the "owners" are paying attention.) The concept of a contested area is sound, the implementation as it stands is not.
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PvP?
Sept 8, 2013 18:31:45 GMT
Post by heldup on Sept 8, 2013 18:31:45 GMT
you can buy artillery right? ;-) Besides a large, combined force may be just what this server needs at times
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PvP?
Sept 8, 2013 21:31:52 GMT
Post by Pants on Sept 8, 2013 21:31:52 GMT
Large combined forces aren't going to happen. No one trusts each other enough and no one uses a single co-ordinaed VC system, even though it is available. Not to mention that the design of the place shouldn't necessitate an entire platoon to take out a squad. Yes in medieval warfare that's exactly how they wanted it to play out, but this isn't medieval warfare and for balance's sake shouldn't be the design prerogative.
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PvP?
Sept 20, 2013 14:27:26 GMT
Post by heldup on Sept 20, 2013 14:27:26 GMT
Oh Pants. Youre always complaining! ;-) Anyway, I think its fair. The Taliban have taken over said structure to use as a forward operating post. There are no bubbles, or surprises. Unless of coarse you count the mine field surrounding it. ;-) We LEAVE that position constantly to deploy into the vast darkness of the map. Could you attack and secure it while we are away? Why yes. Will you be screaming in pain when you find the bear traps and other misc. player dropped surprises? Yes. The point to this is to have PvP. We are not going out in an apache and raining hell. We are smartly deploying small groups with high explosives, long range weaponry, and static emplacements. We shoot any/all persons that cross our path. Not because we are hunting you specifically, but because you were sighted. If you die several times to us at a road block.....STOP COMING TO THAT SPOT. Its simple. We will not hunt anyone specifically unless Delta or Smaff give us seek and destroy orders.
Now I know we have been around Stary a lot lately. We do not engage you in the trade zone and will not. But this type of combat requires players to communicate. If someone dies, and doesn't communicate to others, its not our fault your buddy dies because he showed up. Or maybe he thinks hes gods (Allah's) gift to DayZ and can beat us. I'm sorry guys, but unless you know exactly where we ALL are (doubtful), we travel in packs and always have a line of sight on our other team mates. I will put a .338 in your face at 1400m. Recon. Recon. Recon.
I hope everyone understands that we are not doing this to cause grief. We are doing this to make you guys band together, and fight. Communication is key. You must set aside all of your differences and help each other. Think of yourselves as the Coalition against a REAL Taliban insurgent cell. You don't have to get along with everyone, but every once and a while it will be in your best interest to do so and team up against us. We need real PvP on this server. Not a group flying around in apaches killing new spawns or any vehicle that moves. Bring some skill into this game. Think about what you will need when you leave your bubble. Then re think. We dont always deploy with Iglas and Lapuas. Bring blood, morphine, and skill.
We are hunting you. We are watching you. We see you right now.
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PvP?
Sept 23, 2013 10:47:47 GMT
Post by Pants on Sept 23, 2013 10:47:47 GMT
after your behaviour and attitude in side the last few days, this last post of yours is laughable.
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